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David Ronfeldt's avatar

Another Illuminating post! Lately I’ve wondered whether wargaming could be used to analyze narrative warfare matters. Efforts are lacking in trying to develop methods and scenarios for gaming story-wars.

I see that a Robert Domaingue, right after retiring from the U.S. State Department, where he’d been the lead Conflict Game Designer in the Bureau of Conflict and Stabilization Operations, called on State to create its own Office of Diplomatic Gaming, in article titled article on “Why the State Department Needs an Office of Diplomatic Gaming” (2022). It verges on calling for story-war gaming.

I’ve also found that the UK’s Ministry of Defense (MOD) has issued an Influence Wargaming Handbook (2023) — the first of its kind.  The handbook claims that “wargaming is particularly suited to exploring and representing influence” (p. vi) — but it is sensibly cautious about the conceptual and methodological challenges that lie ahead for wargaming influence. 

Wargaming might be a good path to go down in order to call for improved attention to information etc. matters that keep being neglected.

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Nick Cull's avatar

Great points as ever — so frustrating that the R post is reduced to an acting undersecretary once again. Imagine if the Navy was treated this way…

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